S13 · Onboarding, recurring play and catch-up
Implemented components; full stream acceptance is not yet demonstrated.
Current implementation: Zero-start onboarding, selected intentions, carried weekly charters, campaign records and six event definitions are installed.
Outstanding acceptance: Definitions do not establish all daily/weekly/monthly briefs, returning-player routes or repeat-play depth.
The four requirements below preserve the original release target. Their historic baseline is not used as a current completion score. This page does not mark the entire stream complete merely because related components are installed.
Reference
| Requirement | Required deliverable | Acceptance standard |
|---|---|---|
| S13.01 · Build newcomer and alternative career onboarding | Create real first-session instruction, meaningful early choices, practice and zero-money recovery. | An unfamiliar player reaches a self-chosen next goal without tester-controlled accounts, setup inventory or designer intervention. |
| S13.02 · Implement daily, weekly and monthly systems | Create chosen intentions, charters, scheduled phenomena, eligibility, banking and useful repeat work. | Rewards do not create NPC currency faucets, punish ordinary absence, or invalidate helping others after a weekly goal completes. |
| S13.03 · Implement six calendar/world-event briefs | Create triggers, schedules, variants, completion, recurrence, per-player receipts and permanent history where applicable. | An entire live calendar cycle runs correctly across time zones and restarts; temporary opportunities do not hide essential permanent access. |
| S13.04 · Build returning and post-clear onboarding | Summarize changed rules, preserve legacy identity, provide valid progression routes and appropriate reconfiguration. | A new player after the first clear and a long-absent player can progress without fake resets of shared history or free tradable endgame grants. |