S08 · Creature, dungeon and local-boss content
Implemented components; full stream acceptance is not yet demonstrated.
Current implementation: Eight dungeon definitions, 24 creatures, 12 bosses, investigations and active/routine encounters are present.
Outstanding acceptance: The complete creature and dungeon dossier scope and sustained mastery still need comprehensive earned journeys.
The four requirements below preserve the original release target. Their historic baseline is not used as a current completion score. This page does not mark the entire stream complete merely because related components are installed.
Reference
| Requirement | Required deliverable | Acceptance standard |
|---|---|---|
| S08.01 · Implement creature families and rarity variants | Create tactical behaviors, anatomy, habitats, targeting, weaknesses, capture/study outcomes and reward sources. | Each shipped species has meaningful behavior, not just a shared attack with renamed health; modifier combinations have valid counterplay. |
| S08.02 · Produce all eight complete dungeons | Implement rooms, routes, hazards, objective variants, safe exits, recovery, discovery and mastery records. | A real party traverses each complete dungeon through native controls; room text is not counted as implemented traversal. |
| S08.03 · Implement non-Warden boss dossiers | Specify phases, timing, target rules, counters, part rewards, roster behavior and failure causes. | Every released boss has alternative solutions, a repeatability explanation, reward accounting and solo/group intent tested at appropriate investment. |
| S08.04 · Build sustained dungeon mastery | Implement authored challenge variants, preserved-part runs, deeper expeditions, time/cost objectives and earned farming policies. | Repeats change preparation, execution, objective or economic purpose; health inflation alone does not supply the promised duration. |