S12 · Companions, mounts and personal pursuits
Implemented components; full stream acceptance is not yet demonstrated.
Current implementation: Six species, acquisition, training, deployed behaviors, conserved conditioning and bounded inheritance exist.
Outstanding acceptance: Full prestige, collection, mount/logistics balance and husbandry careers need long-lived tests.
The four requirements below preserve the original release target. Their historic baseline is not used as a current completion score. This page does not mark the entire stream complete merely because related components are installed.
Reference
| Requirement | Required deliverable | Acceptance standard |
|---|---|---|
| S12.01 · Implement acquisition and training | Define species eligibility, capture/raising alternatives, training progress, bond choices, equipment and recovery. | Every released companion can be acquired and used through real gameplay; decorative rarity is not secretly greater combat power. |
| S12.02 · Implement companion action and logistics rules | Specify deployment limits, commands, role interactions, mount transport and no-companion alternatives. | Pets cannot become free parallel labor or unbounded additional turns; mount differences have useful tradeoffs. |
| S12.03 · Build husbandry and breeding | Implement trait bounds, care, productive input requirements and alternative training routes. | Progress does not depend solely on rare lineage luck; pets do not die from ordinary absence; breeding output has accounted sources and demand. |
| S12.04 · Ship prestige and collection uses | Implement intended displays, titles, collections, maker records, personal spaces and equivalent noncombat accomplishments. | Each visible pursuit works end to end without becoming mandatory hidden statistical power or an empty collection category. |