S06 · The playable region and exploration
Implemented components; full stream acceptance is not yet demonstrated.
Current implementation: Twelve regions, 61 places, 20 routes, local visits, timed travel, room state and survey/research paths are installed.
Outstanding acceptance: Full atlas journeys, ecology behavior and exploration-service viability remain unproven.
The four requirements below preserve the original release target. Their historic baseline is not used as a current completion score. This page does not mark the entire stream complete merely because related components are installed.
Reference
| Requirement | Required deliverable | Acceptance standard |
|---|---|---|
| S06.01 · Turn the atlas into navigable game state | Implement travel, arrival, return points, route discovery, access costs, pack limits and location-aware actions. | Every launch location can be reached through its intended route, inspected, used and safely exited; it is not just a reference card. |
| S06.02 · Build local maps and room interactions | Bind scene coordinates, interaction zones and traversal nodes to shipped assets and text interfaces. | All routes and interaction markers correspond to real actions. Platformer collision is required only where the shipped client actually uses spatial movement. |
| S06.03 · Implement resource and ecology networks | Create deposits, harvesting access, regeneration, cultivation, disturbance, substitutes and protected recovery routes. | Capacity is evaluated at low and high populations without secretly replenishing goods for selected players or permanent exclusion of newcomers. |
| S06.04 · Implement exploration and knowledge services | Support observation, traps, alternate routes, survey freshness, authenticated reports and expedition preparation. | Exploration careers remain useful after basic rules enter the wiki; public facts, private discoveries and current conditions remain distinct. |