Combat actions
7 registered menu actions in /play → Combat.
Open /play and choose this category, select an action, fill the fields and inspect the review before committing. These are menu actions, not 97 separately registered slash commands.
Required fields are listed below. Valid choices come from the current authorized character view; unavailable resources, prerequisites or locations can prevent an action. An action appearing in the contract does not grant its prerequisites.
Reference
| Action | Inputs | Contract / behavior |
|---|---|---|
| Form encounter | boss (required), pack (optional), mode (optional), approach (optional), reconstruction (optional) | Reserve equipment, one ration and chosen consumables. Other participants must join voluntarily before launch. |
| Join encounter | encounter (required), pack (optional) | Current ownership, resources, prerequisites, version and location are validated by the engine. |
| Launch encounter | encounter (required) | Current ownership, resources, prerequisites, version and location are validated by the engine. |
| Commit | encounter (required), round (required), action (required), target (optional), minor (optional), reaction (optional) | Commit the current round. Costs and targets are validated against that round; it resolves when all living participants are ready. |
| Retreat | encounter (required) | Current ownership, resources, prerequisites, version and location are validated by the engine. |
| Farm | boss (required), cycles (optional), pack (optional) | Requires a prior active victory. Uses the same combat engine and your saved policy; routine failure ends the plan. |
| Hunt | creature (required), mode (optional), pack (optional) | Current ownership, resources, prerequisites, version and location are validated by the engine. |