Companions, conditioning & breeding
Six companion species use bounded training and inheritance.
Acquisition and training consume real supplies; a player selects an owned companion or rests it. Six species provide combat/logistics behavior. Conditioning consumes feed and care time to move an aptitude point without increasing the total budget. Breeding is bounded by lineage and inheritance rules. Records expose known training and parentage.
Verification: Patch 02 tests cover budget conservation, supplied conditioning, inherited bounds and legal selection.
Remaining: Full husbandry, prestige, economy and late-game usefulness need longitudinal player tests.